Software Skills
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Solidworks - advanced 3D modeling, assemblies, surfacing
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Blender - concept modeling, sculpting, rendering
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Alias - automotive-level surface modeling, form refinement
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Vizcom - rapid AI-assisted concept visualization
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Nomad Sculpt - handheld sculpting, form exploration
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Procreate - digital sketching + rendering
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Adobe Illustrator - vector drawings, technical graphics
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Adobe Photoshop - edits, paint-overs, render cleanup
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Figma - UI/UX wireframes, layout design
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Micrsoft Office - (Word, PowerPoint)
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Core Skills
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Product Design & Prototyping - sketching, CAD, 3D printing, model-making
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Footwear Design - lacing systems, form language, color/material exploration
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Industrial Form Development - sculpting (Nomad/Blender), surfacing (Alias)
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User Research & Testing - interviews, insights, usability feedback loops
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Mechanical Problem Solving - functional prototypes, engineering reasoning
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Material Knowledge - plastics, foams, metals, sustainable alternatives
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Sustainable Design - recyclable components, modularity, longevity
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Communication & Collaboration - presentations, teamwork, critiques
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Time & Project Management - planning pipelines, studio workflow
Education
2023-Present
Humber College - BA of Industrial Design
Currently completing a four-year Industrial Design degree with a focus on product development, footwear innovation, and technology-driven design. Building strong skills in CAD, prototyping, user research, and medical/tech product development through studio projects and competitions.
2022-2023
Bill Hogarth Secondary School
Graduated while actively contributing to the Robotics Club, Arts Club, and the East Asian Association as a Media Executive. Developed early technical skills, leadership experience, and strong visual communication fundamentals.
2022
Ontario Virtual School
Completed additional accelerated coursework to stay academically flexible while focusing on creative and technical development outside of school.
2019-2022
Dunbarton High School
Built foundational interest in technology, engineering, and design through early exposure to robotics, arts, and hands-on problem solving. Member of the school band with consistent performance commitment.

